BitmapData.graphics implementation

I’ve extended the BitmapData class to enable the following type of coding. All graphics calls are supported. Haven’t done any performance testing but if anyone wants to test it - feel free.



[COLOR=Gray]// EXAMPLE USAGE[/COLOR]

import BitmapDataEx;  [COLOR=Gray]// BitmapDataEx extends flash.display.BitmapData[/COLOR]

[COLOR=Gray]// create a BitmapDataEx object in exactly the same way 
// as you would create a BitmapData object [/COLOR]

var bmd = new BitmapDataEx(100, 100, true, 0xFFaabbcc);

[COLOR=Gray]// convert such to a displayable bitmap[/COLOR]

var bitmap = new Bitmap(bmd);

[COLOR=Gray]// add the bitmap to the display list so it will be visible[/COLOR]

addChild(bitmap);

[COLOR=Gray]// position the bitmap[/COLOR]

bitmap.x = 100;
bitmap.y = 100;

[COLOR=Gray]// use graphics calls on the bitmap[/COLOR] 

bmd.graphics.clear();
bmd.graphics.lineStyle(1,0xFF0000);
bmd.graphics.beginFill(0xffbbaa);
bmd.graphics.drawCircle(50,50,40);
bmd.graphics.endFill();
[COLOR=Gray]
// drawings are not actually drawn until you call draw 
[/COLOR]
bmd.graphics.draw();