Hey everyone, I am having some trouble with a scanner I wrote. I believe I may be reaching some upper limit of flash’s memory but I’m not sure. Here is how it works:
- Load swfs from directory.
- draw frames from a swf into an array and push that array into a dictionary whose key is the current frame label of the swf.
- use those objects for rendering a scene.
Everything works fine except when I load a swf that is longer than 1500 frames long it will randomly just stop and say “Invalid Bitmap Data” But its always on a random frame, so its not something in the swf thats doing it. Does anyone know the upper limit of bitmap objects? I do realize its alot to scan in.
Thank you.