I have this weird problem with controling the timeline.
I have a mc that plays and when it reaches the end of the timeline, this mc tells the root timeline to jump to frame 65. But it won’t work.
my code looks like this: _root.gotoAndStop(65);
The weird thing is that it was working fine until i added another scene. If a drag this scene to the buttom of the stack, everything works again. I use the test movie instead of the test scene which usually does the trick but not this time.
It is annoying to spend this much time on something that was working. I don’t see the logic.
any ideas out there?