Hi Everyone,
I have recently been looking into blitting, and from what I understand is that you draw all your objects onto a single bitmap and then display only that bitmap (like painting on a canvas). In the past I have always converted everything to bitmaps and avoided using complex vector objects due to performance issues, but it would be nice to be able to resize the game without losing quality. So I guess my question is: Can I place complex vector objects (Illustrator drawings) into a movieclip and then blit that movieclip onto a canvas/bitmap without causing performance issues? One side of me thinks this would work since I’m never actually displaying the vectors, while the other side of me thinks it would still have to calculate all those points which would still affect performance. Would there be any jump in performance doing this?
Any advice or tips are greatly appreciated!! Thanks guys!