I’m making a [COLOR=blue][COLOR=blue ! important][COLOR=blue ! important]zombie[/COLOR][/COLOR][/COLOR] game and when a zombie get’s shot, a movieclip of blood splattering appears on the wall behind it and stays there.
Problem is, the death of each zombie produces 100 of these splatters (which is intentional) which eventually causes the gamer to lag.
I’ve optimized the image down to like 10% it’s original value (now 44 shapes), but it still causes it to lag.
I heard about drawing them within a bitmap, or tracing the pixels to a bitmap, but have no idea how to do that. Is there anyone who knows the best way to do permanent blood splatters?
Thanks
PS: I’m using AS3