if my timer is
var count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.start();
function countdown(event:TimerEvent):void {
counter.text = String((count)-myTimer.currentCount);
if(count <= 0){
myTimer.removeEventListener(TimerEvent.TIMER, countdown);
myTimer.stop();
}
if (counter.text == String("0")) {
gotoAndPlay(1);
}
}
on each good click(on specific movieclip) to add (exc. 3)secounds to timer, and if wrong(other movieclips) to take (exc. 3)secounds of timer.
I’ve tryed, (count+=3); but when i wait to time counts up, it stays on 3, without changing … any help?!
Thanks.
Aleksandar