Brick game - Create new enemy bars issue

I am trying to make a brick breaker game work with more than one enemy, except this keeps bugging and i can’t find out why. The error is the error of a duplicate definition. Here’s the code:

import flash.display.MovieClip;

stop();

var ballXSpeed:Number = 8;
var ballYSpeed:Number = 8;

var brickAmt:int = 0;

var lives:int = 3;

var gameOver:Boolean = false;

var score:int = 0;

function beginCode(event:MouseEvent):void{

stage.removeEventListener(MouseEvent.CLICK, beginCode);

vky.addEventListener(Event.ENTER_FRAME, movePaddle);

bola.addEventListener(Event.ENTER_FRAME, moveBall);

addEventListener(Event.ENTER_FRAME, checkLevel);

txtStart.text = '';

}

function movePaddle(event:Event):void{

vky.x = mouseX - vky.width / 2;

if(mouseX < vky.width / 2){
    
    vky.x = 0;
}

if(mouseX > stage.stageWidth - vky.width / 2){
    //Keep the paddle on stage
    vky.x = stage.stageWidth - vky.width;
}

}

function moveBall(event:Event):void{

bola.x += ballXSpeed;
bola.y += ballYSpeed;

if(bola.x >= stage.stageWidth-bola.width){
    
    ballXSpeed *= -1;
}
if(bola.x <= 0){
    
    ballXSpeed *= -1;
}
if(bola.y >= stage.stageHeight-bola.height){
    
    //ballYSpeed *= -1;
    lives --;
    checkLevel(null);
    
    if(lives <= 0){
        
        gameOver = true;
        
        vky.removeEventListener(Event.ENTER_FRAME, movePaddle);
        bola.removeEventListener(Event.ENTER_FRAME, moveBall);
        removeEventListener(Event.ENTER_FRAME, checkLevel);
        removeEventListener(Event.ENTER_FRAME, updateTextFields);
        
        gotoAndStop('lose');
    }
    
}
if(bola.y <= 0){

    ballYSpeed *= -1;
}

if(bola.hitTestObject(vky)){
    calcBallAngle();
}

}

function calcBallAngle():void{

var ballPosition:Number = bola.x - vky.x;

var hitPercent:Number = (ballPosition / (vky.width - bola.width)) - .5;

ballXSpeed = hitPercent * 10;

ballYSpeed *= -1;

}

function makeLvl():void{

if(currentLvl > lvlArray.length){
    
    gameOver = true;
    
    vky.removeEventListener(Event.ENTER_FRAME, movePaddle);
    bola.removeEventListener(Event.ENTER_FRAME, moveBall);
    removeEventListener(Event.ENTER_FRAME, checkLevel);
    removeEventListener(Event.ENTER_FRAME, updateTextFields);
    
    gotoAndStop("win");
}

var arrayLength:int = lvlArray[currentLvl-1].length;

var brickRow:int = 0;

for(var i:int = 0;i<arrayLength;i++){
    
    if(lvlArray[currentLvl-1]* == 1){
        
       [SIZE=4]** var brick:MovieClip = new Brick();
    }else {
        var brick:MovieClip = new Brick2();
    }**[/SIZE]
        
    
        brick.x = 15+(i-brickRow*7)*75;
        brick.y = 10+brickRow*20;
        
        for(var c:int = 1;c<=10;c++){
            if(i == c*7-1){
                brickRow ++;
            }
        }
        
        addChild(brick);
    }
}

function checkLevel(event:Event):void{
if(brickAmt == 0){
currentLvl ++;
}

if(bola.y >= stage.stageHeight-bola.height || brickAmt == 0) {

    txtStart.text = "Click To Begin";
    makeLvl();
    
    bola.x = 150;
    bola.y = 265;
    vky.x = 230;
    
    vky.removeEventListener(Event.ENTER_FRAME, movePaddle);
    bola.removeEventListener(Event.ENTER_FRAME, moveBall);
    removeEventListener(Event.ENTER_FRAME, checkLevel);
    
    stage.addEventListener(MouseEvent.CLICK, beginCode);
}

}

function updateTextFields(event:Event):void{
txtStats.text = "Level: “+currentLvl+” Lives: “+lives+” Score: "+score;
}

stage.addEventListener(MouseEvent.CLICK, beginCode);

txtStart.text = “Click To Begin”;

addEventListener(Event.ENTER_FRAME, updateTextFields);

makeLvl();