Btn within mc problem

On my timeline I have several navigation buttons (mcs) that i would like to be deacivated on frame 1 only. The mcs have a button within them. There are 10 mcs with buttons inside them with instance names like this:

mc_btn1
btn1

mc_btn2
btn2

etc etc.

my code in the first frame of the timeline is set to deactivate the buttons and looks liek this:

_root.btn1.enabled = false;
_root.btn2.enabled = false;
_root.btn3.enabled = false;
_root.btn4.enabled = false;
_root.btn5.enabled = false;
_root.btn6.enabled = false;
_root.btn7.enabled = false;
_root.btn8.enabled = false;
_root.btn9.enabled = false;
_root.btn10.enabled = false;

I have tried several variations, with and without the _root adding the mc_btn1 reference etc, but still does not deactivate the buttons. i can still click them in frame 1. any ideas?

thanks

_root.mc_btn1.btn1.enabled = false should work if you have the instance names correct. Double check your instance names, and then post your .fla if you cant get it to work so we can fix it for you :wink:

i got it working. thanks

Just in case this hack goes for everyone. For all those having lots of buttons on stage and there are no movieclip or mousedown events being called. Just put an invisible button on stage on top of them all, name it invisbtn and set code as
invisbtn.useHandCursor=false;

Voila!!
To resume all button functionalities just remove this button dynamically or set it off stage.
Hope everyone finds this useful and skip enabling and disabling a whole lot of buttons.