So, I created a Mask above my Actions layer; but it does not mask at all - the bubbles work, just no masking.
I may be going about this totally the wrong way, but I am just learning.
For the bubbles, I created them using only AS from a tutorial as follows (probably simple to you Gurus!):
for(i=0;i<60;i++) {
var t = this.attachMovie(“bubble”,“bubble”+i,i);
t._x = Math.random()*450;
t._y = Math.random()*400;
t.dx = Math.round(Math.random()*450);
t.dy = Math.round(Math.random()*400);
t._xscale = Math.random()*300+40;
t._yscale = t._xscale;
t.onEnterFrame = mover;
}
function mover() {
this._x += (this.dx-this._x)/3;
this._y += (this.dy-this._y)/3;
if(Math.round(this._x) == this.dx) {
this.dx = Math.round(Math.random()*450);
this.dy = Math.round(Math.random()*400+10);
}
}
Any help or pointing me in the right direction would be appreciated!!
I think this may be what you are wanting.
I am definitely no guru and there are probably better ways of doing this but here is my stab at it.
I attached .fla and .as file
class CIRCLE{
var radius:Number;
var num:Number;
var thiscircle:Object;
public function CIRCLE(r,n){
radius = r;
num = n;
drawCircle();
}
private function drawCircle(){
thiscircle = _root.createEmptyMovieClip("bubble"+num,_root.getNextHighestDepth());
thiscircle.lineStyle(2,0x000000,70);
var theta = 45*(Math.PI/180);
var cr = radius/Math.cos(theta/2);
var angle = 0;
var cangle = -theta/2;
thiscircle.moveTo(radius, 0);
for(var i=0;i<8;i++){
angle += theta;
cangle += theta;
var endX = radius*Math.cos (angle);
var endY = radius*Math.sin (angle);
var cX = cr*Math.cos (cangle);
var cY = cr*Math.sin (cangle);
thiscircle.curveTo(cX,cY,endX,endY);
}
}
}
import CIRCLE;
var bubbles = [];
var makeBubbleInt = setInterval(makeBubble,100);
var floatBubbleBubbleInt = setInterval(floatBubble,10);
var bubbleNum = 0;
function makeBubble(){
var bubble:CIRCLE = new CIRCLE(10,bubbleNum);
bubbleNum++;
bubbles.push(bubble.thiscircle);
bubble.thiscircle._y = base._y;
bubble.thiscircle._x = base._x + Math.random() * base._width;
}
function floatBubble(){ //move all the bubbles up
trace(bubbles.length);
clearInterval(floatBubbleBubbleInt);
for(var i=0;i<bubbles.length;i++){
if(bubbles*._y > 100){
bubbles*._y--;
//Maybe change the X value here using Sign so the bubbles oscillate
}else{
bubbles*.removeMovieClip();
bubbles.splice(i,1);
}
}
floatBubbleBubbleInt = setInterval(floatBubble,10);
}