Bulkloader won't play my FLV!

Hi, i’m working on a project that uses a lot of external files (sounds, videos…)

So I decided to use the class Bulkloader to load my items.

First item I try to load : i’m stuck.

The item (a flv) is loaded, but is not playing once the COMPLETE event is fired.
All the code above is in the first frame of my flash. (I don’t like to work with external classes).

import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.net.*;
import caurina.transitions.Tweener;
//

var loading : BulkLoader;
var loader : BulkLoader;
var path : String = 'http://localhost.localdomain/Project';

function init() {
    this.loadingMC.x=stage.width/2;
    this.loadingMC.y=stage.height/2;
    loading = new BulkLoader("loading");
    loading.logLevel = BulkLoader.LOG_INFO;
    loading.add(path+"/html/external/loading-loop.flv", {"id":"loadingloop", maxTries:5, priority:10});
    loading.addEventListener(BulkLoader.COMPLETE, loadingLoaded);
    loading.addEventListener(BulkLoader.PROGRESS, loadingProgress);
    loading.start();
}

function loadingLoaded(evt : Event) : void{
    trace('loaded');
    // attach the video:
    var video : Video = new Video();
    // get the nestream from the bulkloader:
    var theNetStream : NetStream = loading.getNetStream("loadingloop");
    addChild(video);
    video.attachNetStream(theNetStream);
    theNetStream.resume();
    video.y = 300;
}
function loadingProgress(evt : BulkProgressEvent) : void{
    //trace(evt.loadingStatus());
    //trace(evt.ratioLoaded);
}

init();

The ‘loaded’ string IS traced so everything works fine until that.
Seems it is the resume() function (or something else ?) that do not work.
Any idea ?

Thanks A LOT.