Burger game health bar

hey guys,

just working on this,completely new to actionscript, been making this over a couple of days with a few snippets from my uni tutor. im just wondering if anyone can tell and help me how to finish my healthbar?

i need the tomato and bacon to have its own way of adding or subtracting health from the health bar. im stuck now, and i really dont have the experience yet to work around it. if anyone could help i would greatly appreciate it

this is what i got so far

bun.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
bun.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

bacon.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
bacon.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

tomato.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
tomato.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
object.startDrag();
}
var health:int = 0;
var healthBar = new HealthBar();
stage.addChild(healthBar);
healthBar.x = 200; //Set x position
healthBar.y = 60; //set y position
function mouseUpHandler(evt:MouseEvent):void {
var object = evt.target;

var target = object.dropTarget;

object.stopDrag();

if (target != null && target.parent == bun) {
	health += 20; 
	healthBar.scaleX = health / 100;
	stop();}
	
}

//
 
//if (target != null && target.parent == bun) {
 //health += object.myPoints;
// healthBar.scaleX = health / 100;
// stop();}

//}

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