all this resides on frame 2 of the root timeline.
stop ();
//create new array named rules
var rules:Array = new Array();
rules [0] = "Hello and welcome";
rules [1] = "This is a test array";
//tells storybox.txt to display first item in array
rules_mc.storyBox_mc.storyBox_txt.text = rules[0];
//sets event listener for button
rules_mc.storyBox_mc.nextBtn_mc.addEventListener (MouseEvent.CLICK, nextStatment);
rules_mc.storyBox_mc.nextBtn_mc.buttonMode = true;
//function for event listener
function nextStatment (event:MouseEvent):void
{
var index:Number = 0;
//holds lenght of rules array
var arrayLen:Number = rules.length;
//increase index value on click
index++;
rules_mc.storyBox_mc.storyBox_txt.text = rules[index];
//shows the current indes of the rules array in text field
if (index == rules.length)
{
// if the index number is the same as the array length go to next frame on root imeline.
gotoAndPlay ("setup");
}
}
my problem is that when i click my button the array length and the index number are never the same so it will never go to the next frame any way i can get around this little predicament?