Calaulator Script

This is probably simple, but are there any conflicts with these scripts I’ve made for calculator buttons (The buttons will be named ‘1’ ‘2’ ‘3’ ‘Plus’ ‘Minus’ ‘Equals’ etc.)

Frame 1

currentNumb = 0 //Number being added, subtracted, etc from
secondNumb = 0 //Modifying number
totalNumb = 0 //Number displayed on calculator
arithFunction = 0 //Says which arithmitic operation to use (0= None, 1=Add, 2=Subtract, 3=Multiply, 4=Divide)

Frame 2
stop();
_root.Number == totalNumb //Tells the Dynamic text ‘Number’ to display the nuber)

Button X (X = 1, 2, 3…)

on(press) {if (currentNumb == 0){ //Tells whether to add number to currentNumb or secondNumb
currentNumb = X
totalNumb = X
} else {
secondNumb = X
totalNumb = X
}
}

Aritmitic Button (Add, Subtract, etc.) Y = What button you pressed

on(press){
arithFunction = Y
}

Equals button (A = + or - or * or / depending on the arithFunction variable

on(press){
if (arithFunction = Y){
totalNumb = currentNumb secondNumb
}