Can anyone help with this?

i’m trying to get the logic right for the error checking for this game i’m trying to develop.

it’s a drag and drop game…

there are 4 objects on the stage and they have to be dragged to a specific target.

Object1 goes to the target. Object2 goes to the target as well but what i really want is to make the rest of objects dependant on the previous object.

I tried changing the ‘target’ of the objects to the previous, but what i really want is to make the object lock in place and only allow them draggable if former objects are in place.

thanks,
dien

Okay… So basically you wanna set something up where you can only drag an object if the one prior to it’s correctly placed?

Hmm Well I’d suggest having a variable…

And then… Having an if statement that would say… if variable == 1 or something then allow the next object to be dragged around…

Then just have the number keep going higher… if the number is over a certain amount then it allows the next object to be dragged around…

*Originally posted by playamarz *
**Okay… So basically you wanna set something up where you can only drag an object if the one prior to it’s correctly placed?

Hmm Well I’d suggest having a variable…

And then… Having an if statement that would say… if variable == 1 or something then allow the next object to be dragged around…

Then just have the number keep going higher… if the number is over a certain amount then it allows the next object to be dragged around… **

hi playamarz,

thanks for the suggestion, that was what i wanted to do in the beginning.

But due to my inexperience i can’t implement it. basically, its the programming hierachy i can’t get. I tried using the if/else statement outside the on(press) handler. didn’t work. so i tried with a onClipEvent handler… debugger came back with “…handler cannot be inside handler…”

erm… can i get a little more help?

thanks!