Hi!
I was wondering if Flash was able to handle PNG files with 16 bits per channel. I seem to remember (quite clearly actually) from some official blog post on Pixel Bender, that since Flash only handles 8 bits per channel and Pixel Bender works at 24, a conversion occurs when data is passed from Flash to PB and vice versa. (this thread is totally unrelated with Pixel Bender though)
So if I’m correct, Flash uses 8 bits per channel even if you try to load a 16 bits per channel PNG. Do you guys have any experience whether this is a fact or not?
Secondly, assuming this is a fact…could I still load a 16 bits per channel into Flash, not to display it but to convert the data to a 8 bits per channel PNG that I would save as a file. For instance the 16 BpC PNG could be loaded in a ByteArray and I’d work from here, however I have to know whether the PNG would still be 16 BpC once it reach the ByteArray. If Flash already converted it to 8 BpC, sucks. I need to do the conversion in a special way using my own algorithm.
Thanks!