I’m trying to accomplish a similar effect as seen on :
[URL=“http://www.med.com.gr/24k/”]http://www.med.com.gr/24k/
I suspect its just perlin noise displacement with a loop on the DisplacementMapFilter to decrease/increase the distortion over time as well as an alpha tween. I have been able to spy that they are using caurina tweener, which isn’t of interest to me.
Its the principle I’m after, not a copy of their effect.
I’m trying to assign an alpha value to say, the White/Black area of a PerlinNoise generated Bitmap. Where the White would be 0% and the dark 100%. And have that White value increase over time so that the entire image, the filter is applied to, gradually fades into view.