tell me why my mc_loadingbar isnt scaling?
function load_pic(myLoad, myNum:Number)
{
var Loaded = myLoad.getBytesLoaded();
var Total = myLoad.getBytesTotal();
var pctLoaded:Number = Math.floor(myLoad.getBytesLoaded());
_root.mc_backpics["img" + myNum]._alpha = 0;
_root.picloader.backnum.text = myNum;
_root.mc_backpics["img" + myNum].loadMovie(myLoad);
if (!isNaN(pctLoaded))
{
_root.picloader.mc_loadingbar._xscale = pctLoaded;
} else if (this.Loaded >= 5 && this.Loaded >= this.Total)
{
_root.picloader._visible = false;
_root.mc_backpics["img"+ myNum].swapDepths(_root.mc_backpics["img"+prior]);
_root.mc_backpics["img" + myNum]._height = maxresY;
_root.mc_backpics["img" + myNum]._width = maxresX;
_root.mc_backpics.onEnterFrame = function()
{
if(_root.mc_backpics["img" + myNum]._alpha<=100)
{
_root.mc_backpics["img" + myNum]._alpha+=fadespeed;
}
};
}
prior = Number(myNum);
};
load_pic("backpics/"+[myPage]+".jpg", myPage);
_root.picloader.backnum.text = myNum; is being populated, but I think I need to refer to the _root.mc_backpics[“img” + myNum] differently to get the bytesLoaded?
Thanks!
Rich