swapDepths(Math.round(this._xscale) + 100);
//this is for a pseudo-3D effect, the standard cliche carousel.
//It keeps things visually layered properly.
… thoughts?
So, I guess the obvious first thing is that _xscale is now scaleX, but the bigger question is - now that we can’t arbitrarily set things to non-existent depths, this needs to be much more precise.
Ideas? I’m like [—] far from just jamming a bunch of empty sprites in there.
edit: Got it working with the following:
private function setDepths(e:Event = null):void
{
_items.sortOn("scaleX", Array.NUMERIC | Array.DESCENDING);
for(var i:int = 0; i < numOfItems; i++)
{
setChildIndex(_items*, numOfItems)
}
}