Cancel loading before completed

Hello,
I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue.

Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn’t accurate, or … there is no way to cancel the effects of

loadMovie()

mid way through the loading.

While testing at least, if I have used

loadMovie()

or

loadSound()

, the bandwidth usage produced by these methods continues to burden my movie even after I call (for example)

delete my_sound

. I cant seem to stop the loading until the entire file has been downloaded.

Is this going to be the case online? (difficult for me to test right now)
Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)

Hope some one can shed some light on this for me?

Thanks,
bill