hey!
i’ve got a problem i need to work out. i have some script that only works when i have the main timeline looping over 2 frames, i guess it resets the script every time it loops. problem is, it’s resetting everything, reloading the external .as file each time. this is making the site increasingly sluggish. i realise i could make a seperate .as file with just the code i want to reload, and set it up so that it just refreshes this code each time… BUT there must be a better way :glasses: here’s the code in question:
// planet animations //
this.planets.webPlanet.onRelease = function() {
Tweener.addTween(this._parent,{_frame:24, time:0.6, transition:"easeInOutSine"});
};
this.planets.illustrationPlanet.onRelease = function() {
this._parent.gotoAndStop(50);
Tweener.addTween(this._parent,{_frame:72, time:0.6, transition:"easeInOutSine"});
};
this.planets.fabricPlanet.onRelease = function() {
this._parent.gotoAndStop(25);
Tweener.addTween(this._parent,{_frame:49, time:0.6, transition:"easeInOutSine"});
};
so. these onRelease functions work fine the first time, but as soon as one of thems been run, none of them work the next time i try. UNLESS the code’s looping over 2 frames. can anyone give me any pointers? i know i’m not always the sharpest tool in the box when it comes to coding! i’m hoping i’m missing something simple! thanks guys!
emma.