Can't preload and sync animation and music

Hello,

This is what I have:

  1. A preloader in frame 1 which loads the animation and background music (dynamic mp3), all located in frame 2 (frame label name is “intro”)

This is what I would like to do:

  1. Play the animation and background music together (dynamic mp3) once the preloading is complete.

My problem is this:

  1. My animation starts playing before the dynamic mp3 is loaded.

Question:

How can I get the animation and the dynamic mp3 to play at the same time? Or how can I make sure the dynamic mp3 is preloaded before the animation starts playing?

Note:

  1. Currently the preloader is in the 1st frame of my movie.

onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();
percent -= (percent-((loading/total)100)).25;
per = int(percent);
percentage = per+"%";
loadBar._width = per;
if (percent>99) {
_parent.gotoAndPlay(“intro”);
}
}

  1. My dynamic mp3 movie clip is in the 2nd frame. The frame is called “intro” and the code below is on the movieclip called “bkgmusic”.

onClipEvent (load) {
firstSound=new Sound();
firstSound.loadSound(“music.mp3”, true);
playing=true;
firstSound.onSoundComplete = function() {
this.loadSound(“music.mp3”, true);
};
}

Thanks.

It is a very dificult way what u are trying to do, because some things are influence, such as the conection speed, the machine… will be always diferent in each user… and sometimes mp3 will load fast others not…

I advice u to try to do by other way.