Can't spot the mistake, has to be something simple

[COLOR=#000000][FONT=verdana]I updated a catch via collision detection game to AS2 and noticed that only the first 3 out of 5 objects are being detected. All 5 are detected in AS1. If I comment out the last 2 all is fine. Just can’t spot the mistake or what differs between the first three and last two. Updated single quotes to double quotes, but that was not it.[/FONT][/COLOR]

[LEFT][COLOR=#000000]//this produces random balls that fall from the sky[/COLOR][/LEFT]
depth = 0;allBalls = new Array();function makeOne() {	if(seconds>0){	clearInterval(ranOneID);	ran = (Math.random()*4000)+1000;	ranOneID = setInterval(makeOne, ran);	One = _root.attachMovie("circle", "circle"+depth, depth++);	allBalls.push(One);	//trace(allBalls);	One._x = Math.random()*550;	One._y = -50;	One.speed = (Math.random()*10)+2;	One.onEnterFrame = function() {		this._y += this.speed;		if (this._y>Stage.height) {			updateScore(-5);			for (i=0; i<allBalls.length; i++) {				if (this == allBalls*) {					allBalls.splice(i, 1);				}			}			this.removeMovieClip();		}	}	};}function makeTwo() {	if(seconds>0){	clearInterval(ranTwoID);	ranTwoID = setInterval(makeTwo, ran);	Two = _root.attachMovie("square", "square"+depth, depth++);	allBalls.push(Two);	//trace(allBalls);	Two._x = Math.random()*550;	Two._y = -100;	Two.speed = (Math.random()*9)+2;	Two.onEnterFrame = function() {		this._y += this.speed;		if (this._y>Stage.height) {			updateScore(-5);			for (i=0; i<allBalls.length; i++) {				if (this == allBalls*) {					allBalls.splice(i, 1);				}			}			this.removeMovieClip();		}	}	};}function makeThree() {	if(seconds>0){	clearInterval(ranThreeID);	ranThreeID = setInterval(makeThree, ran);	Three = _root.attachMovie("three", "three"+depth, depth++);	allBalls.push(Three);	//trace(allBalls);	Three._x = Math.random()*550;	Three._y = -100;	Three.speed = (Math.random()*8)+2;	Three.onEnterFrame = function() {		this._y += this.speed;		if (this._y>Stage.height) {			updateScore(-5);			for (i=0; i<allBalls.length; i++) {				if (this == allBalls*) {					allBalls.splice(i, 1);				}			}			this.removeMovieClip();		}	}	};}// NOT BEING CAUGHT ON COLLISIONfunction makeFour() {	if(seconds>0){	clearInterval(ranFourID);	ranFourID = setInterval(makeFour, ran);	Four = _root.attachMovie("four", "four"+depth, depth++);	allBalls.push(four);	//trace(allBalls);	Four._x = Math.random()*550;	Four._y = -100;	Four.speed = (Math.random()*7)+2;	Four.onEnterFrame = function() {		this._y += this.speed;		if (this._y>Stage.height) {			updateScore(-5);			for (i=0; i<allBalls.length; i++) {				if (this == allBalls*) {					allBalls.splice(i, 1);				}			}			this.removeMovieClip();		}	}	};}// NOT BEING CAUGHT ON COLLISIONfunction makeFive() {	if(seconds>0){	clearInterval(ranFiveID);	ranFiveID = setInterval(makeFive, ran);	Five = _root.attachMovie("five", "five"+depth, depth++);	allBalls.push(five);	//trace(allBalls);	Five._x = Math.random()*550;	Five._y = -100;	Five.speed = (Math.random()*6)+2;	Five.onEnterFrame = function() {		this._y += this.speed;		if (this._y>Stage.height) {			updateScore(-5);			for (i=0; i<allBalls.length; i++) {				if (this == allBalls*) {					allBalls.splice(i, 1);				}			}			this.removeMovieClip();		}	}	};}makeOne();makeTwo();makeThree();makeFour();makeFive();_root.attachMovie("slider", "slider_mc", -1);slider_mc._y = Stage.height-20;slider_mc._x = 300;slider_mc.onMouseMove = function() {		this._x = _xmouse;	if ( this._x >=575){this._x=575;}	if ( this._x <= 30){this._x=30;}	updateAfterEvent();	};Mouse.hide();//_root.createEmptyMovieClip("watchCollision", -2);watchCollision.onEnterFrame = function() {	for (i=0; i<allBalls.length; i++) {		if (allBalls*.hitTest(slider_mc)) {			//trace('we hit the slider');			allBalls*.removeMovieClip();			allBalls.splice(i, 1);			updateScore(10);		}	}};score = 0;function updateScore(amount) {	score += amount;	score_txt.text = score;} [LEFT][COLOR=#000000]updateScore(0);[/COLOR][/LEFT]

There is also a timer

_global.seconds = 10;var miliseconds = 10;
function tellTime() {
	if (miliseconds<10) {
		time_txt.text = seconds+":"+"0"+miliseconds;
	} else {
		time_txt.text = seconds+":"+miliseconds;
	}
	miliseconds--;
	if (miliseconds<0) {
		miliseconds = 10;
		seconds--;
	}
	if (seconds<0) {
		clearInterval(id);
		time_txt.text = "Game Over";
		gotoAndPlay(50);
	}
	
}
id = setInterval(tellTime, 100);




stop();