I found this highway car racing somewhere else, I need it to be in As2 or the same type, anybody who got it ?
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class Main5 extends MovieClip
{
//Depth of the visible road
private const roadLines:int = 150;
//Dimensions of the play area.
private const resX:int = 480;
private const resY:int = 320;
//Line of the player's car.
private const playerLine:int = 8;
//All the road lines will be accessed from an Array.
private var zMap:Array = [];
private var lines:Array = [];
private var halfWidth:Number;
private var lineDepth:int;
private const widthStep:Number = 1;
private var playerZ:Number;
private var speed:int = 20;
private var texOffset:int = 100;
private var rx:Number; //Each line's x position
private var dx:Number; //Curve amount per segment
private var ddx:Number = 0.02; //Curve amount per line
private var segmentY:int = roadLines;
private var nextStretch = "Straight";
private var ry:Number;
private var dy:Number;
private var ddy:Number = 0.01; //A little less steep than the curves.
public function Main5()
{
for (var i:int = 0; i < roadLines; i++)
{
zMap.push(1 / (i - resY / 2));
}
playerZ = 100 / zMap[playerLine];
for (i = 0; i < roadLines; i++)
{
zMap* *= playerZ;
}
lineDepth = numChildren;
for (i = 0; i < roadLines; i++)
{
var line = new Road();
lines.push(line);
addChildAt(line, lineDepth);
line.x = resX / 2;
line.y = resY - i;
}
halfWidth = resX / 2;
for (i = 0; i < roadLines; i++)
{
lines*.scaleX = halfWidth / 60 - 1.2;
halfWidth -= widthStep;
}
addEventListener(Event.ENTER_FRAME, race);
}
private function race(event:Event):void
{
rx = resX / 2;
ry = resY;
dx = 0;
dy = 0;
for (var i:int = 0; i < roadLines; i++)
{
if ((zMap* + texOffset) % 100 > 50)
lines*.gotoAndStop(1);
else
lines*.gotoAndStop(2);
lines*.x = rx;
lines*.y = ry;
if (nextStretch == "Straight")
{
if (i >= segmentY)
{
dx += ddx;
dy -= ddy;
}
else
{
dx -= ddx / 64;
dy += ddy;
}
}
else if (nextStretch == "Curved")
{
if (i <= segmentY)
{
dx += ddx;
dy -= ddy;
}
else
{
dx -= ddx / 64;
dy += ddy;
}
}
rx += dx;
ry += dy - 1;
}
texOffset = texOffset + speed;
while (texOffset >= 100)
{
texOffset -= 100;
}
segmentY -= 1;
while (segmentY < 0)
{
segmentY += roadLines;
if (nextStretch == "Curved")
nextStretch = "Straight";
else
nextStretch = "Curved";
}
}
}
}