Challenges with DepthManager

[FONT=Comic Sans MS]I am killing myself trying to get the DepthManager to work… [/FONT]
[FONT=Comic Sans MS]
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[FONT=Comic Sans MS][COLOR=green]/*[/COLOR]
[COLOR=green]* this works great... but it's not using DepthManager i show [/COLOR]
[COLOR=green]* it only to illistrate that the library item is there and loading[/COLOR]
[COLOR=green]*****/[/COLOR]
[COLOR=blue]var[/COLOR] me:[COLOR=blue]MovieClip[/COLOR] = [COLOR=red]_root[/COLOR].[COLOR=blue]attachMovie[/COLOR](
 "VoxEcho.control",
 "image_"+(++pics),
 [COLOR=red]_root[/COLOR].[COLOR=blue]getNextHighestDepth[/COLOR]()
);
[COLOR=green]/*[/COLOR]
[COLOR=green]* this too works, but each additional object i add causes the [/COLOR]
[COLOR=green]* one before it to go POOF[/COLOR]
[COLOR=green]*****/[/COLOR]
[COLOR=blue]var[/COLOR] me:[COLOR=blue]MovieClip[/COLOR] = [COLOR=red]_root[/COLOR].[COLOR=blue]attachMovie[/COLOR](
 "VoxEcho.control",
 "image_"+(++pics),
 DepthManager.[COLOR=blue]kTop[/COLOR]
);
[COLOR=green]/*[/COLOR]
[COLOR=green]* ok, this is how the distructions tell me to do it[/COLOR]
[COLOR=green]* and nothing at all happens. Nothing loads, nothing [/COLOR]
[COLOR=green]* shows, and me == undefined[/COLOR]
[COLOR=green]*****/[/COLOR]
[COLOR=blue]var[/COLOR] me:[COLOR=blue]MovieClip[/COLOR] = [COLOR=red]_root[/COLOR].[COLOR=blue]createChildAtDepth[/COLOR](
 "VoxEcho.control",
 DepthManager.[COLOR=blue]kTop[/COLOR]
);
[/FONT]

Thoughts?