Hey people. I’m trying to get something done with character movements, but I can’t seem to get something right. Using the if (Key.isDown) things doesn’t seem right, and has a few glitches.
I’m trying to have it to where when I press up, down, left or right, the character moves in that direction, but when you press up and right, for example, to go diagonal, I don’t want the other codes interfering with it.
For example, this is the code that I started off with:
onClipEvent (enterFrame) {
speed1 = 4
speed1a = 2.8
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop (4)
_x+= speed1
}
if (Key.isDown(Key.LEFT)) {
this.gotoAndStop (3)
_x-= speed1
}
if (Key.isDown(Key.UP)) {
this.gotoAndStop (2)
_y-= speed1
}
if (Key.isDown(Key.DOWN)) {
this.gotoAndStop (1)
_y+= speed1
}
}
speed1 is the normal speed, and speed 1a is the speed that I want the character to move with diagonaly. I just can’t seem to get it right, using different methods, I can’t get it. Could someone help me out?
Thanks[color=DeepSkyBlue]
!GB! - PEACE -
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