Checking if a button has been pressed in a previous scene

[COLOR=black]I have created a variable called “pressed” and assigned it to “false”[/COLOR]

var pressed;
  pressed = false;

[COLOR=black]When audio off button is pressed the audio is turned off and the text box visability is turned to true. I then set “pressed” to “true”.[/COLOR]

on (release){
              pressed = true;
              x.stop();
              var p;
              p = Math.floor(x.position/1000);
              my_text._visible = true;
  }

[COLOR=black]When audio on button is pressed the audio is started and the text box visability is turned to false.[/COLOR]

on (release){
              pressed = false;
              x.stop();
              x.start(p,0)
              my_text._visible = false;}

On scene 2 I then check to see if pressed is equal to false or true to either start or stop the new sound….

if (pressed = false){
  x.stop();
  var x = new Sound();
  x.attachSound("2");
  x.start(0,0);
  }
   
  else if (pressed = true){
              x.stop();
  }

Or make the text box visable or invisible…….

if (pressed = false){
  my_text._visible = false;
  loadVariables("DOF 2.txt", this);
  }
   
  else if (pressed = true){
  my_text._visible = true;
  loadVariables("DOF 2.txt", this);
  }

But it does not work……

When I check the variable pressed in scene 1 it works correctly between true and false but when I move to scene 2 the variable changes to “true” even if I have not clicked audio off button???

Can anyone help???

Thanks [FONT=Wingdings]J[/FONT]