Clear color transform

my animation works… until the part where it fadeClearTrans, it doesn’t work althought it did trace(“yes”)… did i put the function fadeClearTrans(1000) correctly?

[AS]
//////////////////////////////////////////////////////////////////
///////////////////// BOXES FADE IN ANIMATION ////////////////////
//////////////////////////////////////////////////////////////////

fadein = function(alpha, obj, steps) {
this.alpha = alpha;
this.obj = obj;
this.steps = steps; // the lesser steps, the faster the fade
if (this.obj._alpha >= 100){
white = new Color(this.obj);
whiteColor = {ra:100, rb:255, ga:100, gb:255, ba:100, bb:255, aa:100, ab:0};
white.setTransform(whiteColor);
if(white.getRGB().toString(16) == “ffffff”){
white.fadeClearTrans(1000);
}
}
else{
this.obj._alpha += 100/this.steps;
}

}

////////////////////////////// END ///////////////////////////////

//////////////////////////////////////////////////////////////////////////////
//////////////////////////// COLOR FADE FUNCTION /////////////////////////////
// actionscript.org/tutorials/advanced/Color_fade/index.shtml //
//////////////////////////////////////////////////////////////////////////////

Math.rgbToHex = function(r, g, b) {
return ( r << 16 | g << 8 | b );
}

Math.hextoRGB = function(hex) {
var red = hex >> 16;
var grnblu = hex - (red << 16);
var grn = grnblu >> 8;
var blu = grnblu - (grn << 8);
return ({r:red, g:grn, b:blu});
}

Color.prototype.transObjSame = function(obj1, obj2) {
for(var i in obj1){
if(obj1* != obj2*){
return false;
}
}
return true;
}

Color.prototype.fadeTransform = function(goalTrans, milSecs, func) {
if(this.ini){
if(this.transObjSame(goalTrans, this.ini.goalTrans)){
trace(“already going there!”);
return;
}else{
clearInterval(this.ini.intrvl);
}
}

var getTrans = this.getTransform(); // get the current transform state of the mc
if(this.transObjSame(goalTrans, getTrans)){
	trace("Already there!");
	return;
}

this.ini = {};
this.ini.goalTrans = goalTrans;
this.ini.milSec = milSec;
if(typeof func == "function") this.ini.func = func;
this.ini.startTime = getTimer();
this.ini.startTrans = getTrans;

this.ini.change = {};
for(var i in goalTrans){
	this.ini.change* = goalTrans* - this.ini.startTrans*;
}
this.transShift();
if(milSec){
	this.ini.intrvl = setInterval (this, "transShift", 1); 
}

}

Color.prototype.transShift = function() {
ratio = (getTimer()-this.ini.startTime)/this.ini.milSec;
if(ratio < 1){
var newTrans = {};
for(var i in this.ini.change) {
newTrans* = this.ini.startTrans* + (this.ini.change* * ratio);
}
this.setTransform(newTrans);
}else{
this.setTransform(goalTrans);
clearInterval(this.ini.intrvl);
myFunc = this.ini.func;
delete(this.ini);
if(myFunc) myFunc();
}
}

Color.prototype.fadeClearTrans = function(milSecs, func){
var goalTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
this.fadeTransform(goalTrans, milSecs, func);
trace(“yes”);
}

////////////////////////////// END ///////////////////////////////

[/AS]