trying to clear this set interval, for some reason it isnt working
function gametimer() {
//timer._rotation += 1.58;
nTimes++;
trace(nTimes);
if (nTimes >= 10){
clearInterval(nInterval);
}
}
var nTimes:Number
nTimes = 0;
nInterval = setInterval(gametimer,1000);
For some reason it isn’t clearing the interval
any suggestions?