My collision detection (using hitTestPoint) is giving false positives on the left side of objects. If I offset the points I’m testing by one to the right, the problem goes away. I’ve turned pixelSnapping to Always and even made a new image for the object pixel by pixel in GIMP to make sure that wasn’t the issue. I’m working in FlashDevelop for the record.
I’ve attached my entire (undocumented, sorry about that, but I think the logic is pretty simple) project in the zip.
Thanks in advance for any ideas.