Righto then.
During a shape-based hittest, is there a way to get the angle of the curve being hit? The goal here is to cause the character to slide around the object rather than just stopping.
Any suggestions?
Righto then.
During a shape-based hittest, is there a way to get the angle of the curve being hit? The goal here is to cause the character to slide around the object rather than just stopping.
Any suggestions?
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