Connect 4 using canvas

Hello,
I’m very new to developing and am stuck on how to load a chip in a connect 4 game. Right now, anywhere I click on the game board is where the chip is drawn. How do I get to draw to the bottom of the column?

var canvas = document.getElementById("myCanvas"); var context = canvas.getContext('2d'); var knockout = new Image(); var yellowChip; var redChip; var isYellow; knockout.onload = function()
  {
    //context.drawImage(knockout, 7 * 150, 7 * 150);
    var pat = context.createPattern(knockout, "repeat");
    context.rect(0, 0, 1050, 1050);
    context.fillStyle=pat;
    context.fill();
    redChip = new Image();
    redChip.onload = function()
      {
      //context.drawImage(redChip, 0, 446);
      };
      redChip.src = "red.png";
      yellowChip = new Image();
      yellowChip.onload = function()
      {
        //context.drawImage(yellowChip, 300, 296);
      };
        yellowChip.src = "yellow.png";
  };
    knockout.src = "knockout.png";
    myCanvas.addEventListener("click", getPosition, true);
    function getClickPosition()
    {
      var parentPosition = getPosition(e.currentTarget);
      var xPosition = e.clientX - parentPosition.x;
      var yPosition = e.clientY - parentPosition.y;
    }

    function getPosition(evt)
    {
      console.log("Column", parseInt(evt.clientX / 150) + 1)
      console.log("Row", parseInt(evt.clientY / 150) + 1)
      var coinColPos = parseInt(evt.clientX / 150);
      var coinRowPos = parseInt(evt.clientY / 150);
      if (isYellow)
        context.drawImage(yellowChip, coinColPos * 150, coinRowPos * 148);
      else
        context.drawImage(redChip, coinColPos * 150, coinRowPos * 148);

      //isYellow = !isYellow;
      if (isYellow)
        isYellow = false;
      else
        isYellow = true;



      //______________________________________________________Player Info
    var playerOneSpaces = {};
    var playerTwoSpaces = {};
    var playerOneCanvas = document.getElementById("player-one");
    var playerTwoCanvas = document.getElementById("player-two");

    //________________________________________________________game board array
    var availableSpaces = [7, 7, 7, 7, 7, 7, 7];
    var turnCount = 1; //which color goes first

    //track the cursor to determine the column, divide the area by the number of rows
    //and figure out the position based on the size of the chip, and draw a new chip there

    function drawChip(col, row, chipColor)
      {
        var clientX = (canvas.width / 7) * (col - 1) - settings.chip.diameter / 2 - settings.chip.padding,
        clientY = canvas.height - ((canvas.height / 7) * (row - 1) - settings.chip.diameter / 2 - settings.chip.padding);
        switch(chip)
          {
            case chip.red.chip:
            drawChip(clientX, clientY, chip.red.fill, chip.red.stroke);
            break;
            case chip.yellow.chip:
            drawChip(clientX, clientY, chip.yellow.fill, chip.yellow.stroke);
            break;
            default:
            drawChip(clientX, clientY, settings.knockoutBackground, settings.knockoutBackground);

          // determine which column was clicked______________________________
      function getColumn(evt)
        {
          var rect = canvas.getBoundingClientRect(),
          x = evt.clientX - rect.left;
          return Math.floor(x / (settings.chip.diameter + (settings.chip.padding * 2)));
        }

      function reset()
        {
          context.clearRect(0, 0, canvas.width, canvas.height);
        }

      function checkUp(row, col)
        {
          var count = 0;
          if (cells[row][col] != '')
          {
            for (var offset = 1; offset < settings.target; offset++)
              {
                if (cells[row + offset][col] != cells[row][col])
                return;
                count++;
              }
          }
            if (count == settings.target - 1)
            winner = cells[row][col];
        }
          }
      }
    }


</script>