What is the easiest way to store connections between objects?
-In a scene, I have many cameras.
-Each camera has a fixed set of cameras it may transition to.
-Using for example camera A, the fixed set of cameras belonging to camera A should start to preload assets.
In my mind - the usual suspect is just to create an array in each camera, containing connecting cameras - but I have a hunch that there is a more general way to do this.
I did try to search on internet, but I’m not even sure what this presumable concept is called - “connection tree” is not it?