Hi there,\rI would like to know if it is possible to control the property of movie clip with the enterframe event until it meets a particular condition then if it does another one.\r\r1) My MC (this) of size 50% increases by 10% on enter frame until it reaches 150% of it’s size\r\r2) When it does reach 150% it then starts to shrink by -=10 until it gets to 100% \r\r3) When it does get to 100% it goes and plays a particular label inside this MC’s time line.\r\rI need this funtion to be reusable, so that several MC’s can call it on the timeline.\r\rI tried with the following similar code:\r\rlimitX=this._xscale;\rlimitY=this._yscale;\r//define my variables\rfunction GrowTill(){\rlimitX +=10;\rlimitY +=10;\rif(limitX=150){\r this._xscale -=10;\r this._yscale -10;\r}else if (limitX=100){\rgotoandplay(this.label1)\r}\r}\r\rDon’t worry about the synthax of gotoandplay is just to illustrate, basically this does nothing and I have been told that is is because I redefine limitX everytime I call the function, but how do you get around this?\r\rThanks\r
man… this is a tough one. grrrr
a/ set up like that, your “else if” will be true before your if (100 is < than 150 !) and will execute first!\rb/when you check if something is equal, use == , not = (which assigns a value!)…i s’pose you know that, as you specified not to worry about the code…\rc/i’ll see if i can writte this function in a working manner if(nobodyDoesItBefore==false);
There’s an error in your code.
function Eyezberg () {\r\rmixingUp.everything = true ;\r\r while (Beers.liter>125) {\r\r gotoAndSleep (this) ;\r\r }\r\r if (nobodyDoesItBefore==true) { // ==true !!\r\r implement.Function () ;\r\r }\r\rdelay = getTimer () ;\r\rif (delay>"10 days" ) {\r\r trace ("Bump!" ) ;\r\r }\r\r}
That should work.\r\rpom 0]
Satsukilla,\r\rthis works …\r\rdefine this method:
\r\rMovieClip.prototype.boing = function(m,s){\r\r_ _ _ _ if(d>0){\r\r_ _ _ _ _ _ _ _ if(_xscale+d>m)d=-d;\r\r_ _ _ _ }\r\r_ _ _ _ else if(d<0){\r\r_ _ _ _ _ _ _ _ if(_xscale+d<s){ d=0;/*and whatever else*/ }\r\r_ _ _ _ }\r\r_ _ _ _ _xscale = _yscale += d;\r\r}
\rand put an onClipEvent() on the movies to effect:\r
onClipEvent(enterFrame){\r\r_ _ _ _ if(d) boing(150,100);\r\r}
\rnow if d evaluates as true, the movie will spring into action!\r\rfor testing i wrote (also on the clip):
\r\ronClipEvent(load){\r\r_ _ _ _ _xscale = _yscale = 50;\r\r}\r\r\r\ronClipEvent(mouseDown){\r\r_ _ _ _ d=10;\r\r}
\rthis makes it go whenever (and wherever) you click, probably not what you want, but you can set d however you like.\r\rthe downside is that the onClipEvent(enterFrame) is constantly running. it’s such a small amount of processing that it shouldn’t really matter, but it’s a bad practice.\r\rwhat you could do instead, would be to attach a movie which would effect the movie you wanted, and then delete it when it was finished. but like i said, in this case it doesn’t really matter, it’s probably not worth the bother.\r