Yo, I am building a small game, and as usual i need a timer …
Problem is:
GetTimer is inaccurate when it comes to more than 10 Objects
SetInterval has the same …
Getting Systemtime is bad, coz you can change it while the game is running.
Anyone knows an accurate method for timemeasuring which gets the same result on different CPUs (which happens with GetTimer, 1GHZ CPU is not the same than a 3GHZ CPU)
thanx in advance