To whom can answer this question:
I keep getting errors after following the following tutorial:
http://www.kirupa.com/developer/mx/photogallery.htm
Errors I see:
Error Scene=Scene 1, layer=Layer 2, frame=1:Line 2: Syntax error.
written by sbeener (suprabeener)
Error Scene=Scene 1, layer=Layer 2, frame=1:Line 21: Syntax error.
falls within pArray.length this.pIndex =
Error Scene=Scene 1, layer=Layer 2, frame=1:Line 30: Syntax error.
to load images into var p = _root.photo;
Total ActionScript Errors: 3 Reported Errors: 3
The code i got from KIRUPA site:
//Code
written by sbeener (suprabeener)
/* i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it easier
to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “pictures/”;
// fill this array with your pics
this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”,
“image4.jpg”, “image5.jpg”, “image6.jpg”, “image7.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) { // make sure pIndex
falls within pArray.length this.pIndex =
(this.pIndex+d)%this.pArray.length; if (this.pIndex<0) { this.pIndex
+= this.pArray.length; } this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() { if
(this.photo._alpha>this.fadeSpeed) { this.photo._alpha -=
this.fadeSpeed; } else { this.loadPhoto(); }
};
MovieClip.prototype.loadPhoto = function() { // specify the movieclip
to load images into var p = _root.photo;
//------------------------------------------ p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() { var i, l, t; l =
this.photo.getBytesLoaded(); t = this.photo.getBytesTotal(); if (t>0
&& t == l) { this.onEnterFrame = fadeIn; } else { trace(l/t); }
};
MovieClip.prototype.fadeIn = function() { if
(this.photo._alpha<100-this.fadeSpeed) { this.photo._alpha +=
this.fadeSpeed; } else { this.photo._alpha = 100; this.onEnterFrame =
null; }
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() { if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1); } else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1); }
};
Key.addListener(this);
*******Everything (Pictures and flash file) are in the same folder called (pictures).
Thanks