Is it possible to dynamically create a holder movieclip that would hold several dynamically created sprites/objects/children? I found an excellent tutorial for a bejeweled game, with a rotation of gemsCanvas feature, but it rotates from top/left. So, if I center the sprite on a larger stage (1024X768), the sprite and its child objects, no longer work correctly. I’ve even tried changing the registration point of the dynamically created sprite, but this doesn’t provide a solution.
I’ve put a zip folder with the original tutorial script here (FLA and Main.as), if someone can take a look, suggest a way to center the gemCanvas sprite on the 1024X768 stage, while keeping rotation around sprite center, and game still working.
Maybe one way to succeed is to put the sprite and child gems, etc. into a holder that can then be rotated? I have limited scripting skills, so there probably is a better way to accomplish this. Any help appreciated.
Thank you for your help.