[CS3 - AS2] Multiple Load Bitmap issues

Can anyone spot an obvious mistake in here? Maybe someone has an example of loading multiple bitmap data into same mc?

Been bashing my head for a while. Greatly appreciated.

Fla: http://imanb.com/test/fla/myGetColor.fla
JS: http://imanb.com/test/fla/AC_RunActiveContent.js


import flash.display.BitmapData;

var activeMouse:Boolean = false;
var point:Number = 0;
var list:Array = Array ( "_DSC7639.jpg","_DSC7686.jpg","_DSC7721.jpg","_DSC7754.jpg","_DSC7784.jpg",
    "_DSC7817.jpg", "_DSC7828.jpg", "_DSC7856.jpg", "_DSC7904.jpg", "_DSC7924.jpg", "_DSC7955.jpg",
     "_DSC8004.jpg", "_DSC8031.jpg", "_DSC8046.jpg", "_DSC8092.jpg", "_DSC8129.jpg", "_DSC8162.jpg",
     "_DSC8189.jpg", "_DSC8244.jpg");

var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
    x = Key.getAscii();
    switch (x) {
        case 49 :
            if (activeMouse) {
                activeMouse = false;
                instruct_txt.text = "Press '1' to activate";
                instruct_txt.textColor = "0xE3243F"
            }else{
                activeMouse = true;
                instruct_txt.text = "ACTIVE";
                instruct_txt.textColor = "0x3F8A15";
            }
        case 110 :
            {
                if (point<18) {point++;};

//                mc = createEmptyMovieClip("mc", getNextHighestDepth());
                myBitmapData = BitmapData.loadBitmap(list[point]);
//                mc.clear();
                mc.attachBitmap(_root.myBitmapData, getNextHighestDepth());
            }
        case 112 :
            {
                if (point>0) {point--;};

                mc = createEmptyMovieClip("mc", getNextHighestDepth());
                myBitmapData = BitmapData.loadBitmap(list[point]);
                mc.attachBitmap(_root.myBitmapData, getNextHighestDepth());
            }
    }
};
Key.addListener(keyListener);

mc = createEmptyMovieClip("mc", 0);
myBitmapData = BitmapData.loadBitmap(list[point]);
mc.attachBitmap(myBitmapData, 0);


onMouseMove = function(){
    if (activeMouse) {
        myNewColor = "0x" + myBitmapData.getPixel(_xmouse,_ymouse).toString(16);
        newColor.setRGB(myNewColor);
        selectedColor.txt_mc.colorValue.text = myNewColor;    
        newColor = new Color(selectedColor.bg_mc);
    }
}