Afternoon,
So I have a small game where I have implemented a* path finding. I have a spot where a player moves around the screen along the path found. I have a section where i know the user is at the end of the path and I am looking to dispatch an event at this moment so I can do things at the end of the path.
i have imported the aStar_path_dispatcher file into the move class then i do,
aStarDispatch.dispatchFinishMove();
at the spot where i know the path movement is finished.
my aStar_path_dispatcher class looks like this:
package com.aStar {
import flash.events.EventDispatcher;
import flash.events.Event;
public class aStar_path_dispatcher extends EventDispatcher {
public static var ON_FINISH_MOVE:String = "Move Finished";
public function aStar_path_dispatcher(){
}//end constructor
public function dispatchFinishMove():void{
dispatchEvent(new Event(aStar_path_dispatcher.ON_FINISH_MOVE));
trace("event fired");
}//end dispatchFinishMove
}//end class
}//end package
and it does trace “event fired”.
then in my main document class i import the aStar_path_dispatcher again, and set up an instance of it: then add a listener:
aStarDispatch.addEventListener(aStar_path_dispatcher.ON_FINISH_MOVE, aStarMoveFinished);
...
private function aStarMoveFinished(e:Event){
trace("Move finished");
}//end move Finished
however this “move finished” doesn’t seem to want to work. I have never used custom events before, so I must be doing something stupidly wrong. Any help is appreciated thanks.