Deadline Approaching...Please help! - xml galleries

OK, 2 Things -

I am using a combination of the xml resize gallery , and have a question. After a long time searching, i cant EXACTALLY find what I need…

I need to add an additional dynamic text box that uses smooth scrolling to display a long description of the displayed picture.

how in the world?

AS CODE:
var tnNr;
spacing = 10;
container._alpha = 0;
var curLength;
MovieClip.prototype.loadPic = function(pic, id) {
info.text = “”;
this._alpha = 0;
this.loadMovie(pic);
temp = this._parent.createEmptyMovieClip(“temp2”, 998);
temp.onEnterFrame = function() {

var t = container.getBytesTotal(), l = container.getBytesLoaded();
if (Math.round(l/t) == 1 && container._width != 0 && container._height != 0) {
var w = container._width+spacing, h = container._height+spacing;
border.resizeMe(w, h, id);
delete this.onEnterFrame;
}
};
};
MovieClip.prototype.resizeMe = function(w, h, id) {
var speed = 3;
container._alpha = 0;
this.onEnterFrame = function() {
this._width += (w-this._width)/speed;
this._height += (h-this._height)/speed;
if (Math.abs(this._width-w)<1 && Math.abs(this._height-h)<1) {
this._width = w;
this._height = h;
container._x = this._x-this._width/2+spacing/2;
container._y = this._y-this._height/2+spacing/2;
info._x = Math.round(this._x+this._height/2+spacing/2);
container._alpha += 5;
if (container._alpha>90) {
info.text = id;
container._alpha = 100;
delete this.onEnterFrame;
}
}
};
};
function galleryChoice(q) {
pArray = new Array();
tArray = new Array();
iArray = new Array();
dArray = new Array();
my_xml = new XML();
for (var j = 0; j<curLength; j++) {
this.th_nav[“thmb”+j].removeMovieClip();
}
my_xml.ignoreWhite = true;
my_xml.onLoad = function(loaded) {
if (loaded) {
gallery = this.firstChild.childNodes[q];
curLength = gallery.childNodes.length;
for (var i = 0; i<gallery.childNodes.length; i++) {
pArray.push(gallery.childNodes*.attributes.source);
tArray.push(gallery.childNodes*.attributes.thumb);
iArray.push(gallery.childNodes*.attributes.title);
dArray.push(gallery.childNodes*.attributes.description);
}
}
delay = setInterval(makeButtons, 50);
};
my_xml.load(“gallery.xml”);
}
function makeButtons() {
tnNr = 0;
clearInterval(delay);
for (var i = 0; i<tArray.length; i++) {
var thb = th_nav.thmb.duplicateMovieClip(“thmb”+i, 1000+i);
thb.id = i;
thb._x = i%350;
thb._y = Math.floor(i/3)50;
}
loadButtons();
}
function loadButtons() {
var tbox = th_nav[“thmb”+tnNr].box;
tbox.loadMovie(tArray[tnNr]);
temp = this.createEmptyMovieClip(“tmp”+tnNr, 999);
temp.onEnterFrame = function() {
bt = tbox.getBytesTotal();
bl = tbox.getBytesLoaded();
if (bt == bl && bt>4) {
nextButton();
delete this.onEnterFrame;
}
};
}
function nextButton() {
if (tnNr<tArray.length-1) {
tnNr++;
loadButtons();
} else {
activateButtons();
}
}
function activateButtons() {
mainButtons();
for (var i = 0; i<pArray.length; i++) {
var but = th_nav[“thmb”+i];
but.id = i;
but.onRelease = function() {
container.loadPic(pArray[this.id], iArray[this.id], dArray[this.id]);
disButtons2(this.id);
};
}
container.loadPic(pArray[0], iArray[0], dArray[0]);
disButtons2(0);
}
butArray = new Array();
butArray = [“gal1_btn”, “gal2_btn”, “gal3_btn”, “gal4_btn”];
function mainButtons() {
for (var i = 0; i<butArray.length; i++) {
this[butArray
].id = i;
this[butArray
].onRelease = function() {
galleryChoice(this.id);
disButtons(this.id);
};
}
}
function disButtons2(d) {
for (var i = 0; i<tArray.length; i++) {
if (i != d) {
this.th_nav[“thmb”+i].enabled = 1;
this.th_nav[“thmb”+i].box._alpha = 100;
} else {
this.th_nav[“thmb”+i].enabled = 0;
this.th_nav[“thmb”+i].box._alpha = 50;
}
}
}
function disButtons(d) {
for (var i = 0; i<butArray.length; i++) {
if (i != d) {
this[butArray*].enabled = 1;
this[butArray*].gotoAndStop(1);
} else {
this[butArray*].enabled = 0;
this[butArray*].gotoAndStop(2);
}
}
}
disButtons(0);
galleryChoice(0);


secondly,
I am using scotty’s vertical xml scroller and need it to start scrolling very slowly on load…

Here is it:

http://www.epic-pc.com/vertgallery.swf

Please help my eyes feel crossed from searching and trying different code! Thanks you

AS CODE:
MovieClip.prototype.easeY = function(y){
this.onEnterFrame = function(){
this._y = y-(y-this._y)/1.2;
if(Math.abs(y-this._y) <= 1){
delete this.onEnterFrame;
this._y = y;
}
}
}
spacing = 10;
containerMC._alpha = 0;
pArray = new Array();
pictArray = new Array();
captiont=new Array();
MovieClip.prototype.loadPic = function(pic) {
this._alpha = 0;
this.loadMovie(pArray[pic]);
caption_txt.text=captiont[pic];
this._parent.onEnterFrame = function() {
var t = containerMC.getBytesTotal(), l = containerMC.getBytesLoaded();
bar._visible = 1;
per = Math.round((l/t)100);
if (t != 0 && Math.round(l/t) == 1 && containerMC._width != 0) {
var w = containerMC._width+spacing, h = containerMC._height+spacing;
border.resizeMe(w, h);
bar._visible = 0;
delete this.onEnterFrame;
} else {
bar._width = per;
}
};
};
MovieClip.prototype.resizeMe = function(w, h, pic) {
var speed = 3;
this.onEnterFrame = function() {
this._width += (w-this._width)/speed;
this._height += (h-this._height)/speed;
if (Math.abs(this._width-w)<1 && Math.abs(this._height-h)<1) {
this._width = w;
this._height = h;
containerMC._x = this._x-this._width/2+spacing/2;
containerMC._y = this._y-this._height/2+spacing/2;
containerMC._alpha = 100;
delete this.onEnterFrame;
}
};
};
my_xml = new XML();
my_xml.ignoreWhite = true;
my_xml.onLoad = function(success) {
if (success) {
for (var i = 0; i<this.firstChild.childNodes.length; i++) {
pictArray.push(this.firstChild.childNodes
.attributes.thumb);
pArray.push(this.firstChild.childNodes*.attributes.image);
captiont.push(this.firstChild.childNodes*.attributes.captiontx);
}
}
delay = setInterval(makeMenu, 100);
};
my_xml.load(“newgallery.xml”);
var menu = this.createEmptyMovieClip(“menu_tot”, 99);
menu.setMask(mask);
menu._x = mask._x;
menu._y = mask._y;
var sub_menu = menu.createEmptyMovieClip(“menu”, 100);
var p = 0;
var q = 0;
var loadper = 0;
function makeMenu() {
clearInterval(delay);
var item = sub_menu.createEmptyMovieClip(“pic”+q, q);
item.loadMovie(pictArray[p]);
var temp = _parent.createEmptyMovieClip(“tmp”, 9999+q);
temp.onEnterFrame = function() {
var tot = item.getBytesTotal();
var loa = item.getBytesLoaded();
var per = Math.round(((loa/tot)100)/(pictArray.length));
loadBar._yscale = loadper+per;
if (tot == loa && tot>4) {
item.id = p;
loadper += per;
if (q>0) {
item._y = sub_menu[“pic”+(q-1)]._y+sub_menu[“pic”+(q-1)]._height+10;
} else {
item._y = 0;
}
item.onRelease = function() {
containerMC.loadPic(this.id);
};
nextItem();
delete this.onEnterFrame;
}
};
}
var amount = pictArray.length-1;
function nextItem() {
if (q<((pictArray.length)-1)) {
q++;
if (p<(pictArray.length-1)) {
p++;
makeMenu();
} else {
p = 0;
makeMenu();
}
} else {
activateMenu();
}
}
function activateMenu() {
containerMC.loadPic(0);
menu.onEnterFrame = function() {
if (mask.hitTest(_level0._root._xmouse, _level0._root._ymouse)) {
diffspacing = 20;
diff = this._parent._ymouse - (this._y+diffspacing);
scale = diff
100/(mask._height-2diffspacing); // once to compensate, another to add
scale = Math.max(0,Math.min(100,scale)); // confine within 0->100
target = -scale
(sub_menu._height-mask._height)/100;
sub_menu.easeY(target);
}
};
}

Thanks you soo much!!