I have created a game with AS 3.0 and CS3 that uses the mouse as the only input. It is a puzzle game where you have to place tiles on a board. You drag and drop them where you want. It works well, except that I can “break” the game by dragging tiles as fast as I can and dropping them around in a random way, eventually I get the game thinking there is a tile where there is none. Basically the symbol for the tile is not where the game thinks it should be.
This seems to come from the speed of the flash player itself and the functions used for dragging and dropping.
Has anyone else had problems like this in their games, if so how do you deal with it? Thanks for any input.