Hi
I’ve got my carousel spinning, I’ve added a degrader to slow it down if people spin it too fast, which worked
the problem now is I want it to degrade to zero and stop but my speed variable goes from
“0.000010000000000218”
to
“2.1794835359211e-16”
I am at present running two if statements to check regarding which way it is spinning, which is causing it to pin pong rather than reach zero
any input thanks
function mover() {
//trace("movery");
myTime = new Date();
nSeconds = myTime.getSeconds();
nMinutes = myTime.getMinutes();
for (var i = 0; i<numOfItems; i++) {
//_level0.cover.face.news.container.spinner
_level0.cover.face.news.container.spinner.outside._rotation += 0.01;
//_level0.cover.face.news.container.spinner.outside._alpha = now.getMonth() *10
_level0.cover.face.news.container.spinner.inside._rotation += 1+(nMinutes/60);
_level0.cover.face.news.container.spinner.middle._rotation -= 1+(nSeconds/60);
var t:MovieClip = home["item"+i];
//var tw8:Tween = new Tween(t, "_x", Strong.easeOut, 0, Math.cos(t.angle)*radiusX+centerX, 3, true);
t._x = Math.cos(t.angle)*radiusX+centerX;
t._y = (Math.sin(t.angle)*radiusY+centerY)-20;
var s = (t._y-perspective)/(centerY+radiusY-perspective);
t._xscale = t._yscale=s*100;
t._alpha = t._alpha=s*100;
//trace(s)
//trace(this._alpha);
t.angle += t._parent.speed;
t.swapDepths(Math.round(t._yscale)+100);
//trace(speed);
// speed degrade so falls back to default speed whichever direction spin
if (speed>=0.00001) {
speed = speed-0.00001;
} else{
trace("slowdown")
}
if (speed<=-0.00001) {
speed = speed+0.00001;
}
else{
trace("speedup")
trace("sp" +speed);
//if (speed ==5.48843468502896e-17 ){
//t.xPos = t._x;
//t.yPos = t._y;
//t.theScale = t._xscale;
//delete t.onEnterFrame
}
}
}