Detecting Mice & Target Telling

Hey everyone ! Long time no see… .

So I’m trying to use a mouse detection script to basically Tell a MovieClip to goToAndStop a certain frame. … . .here’s the link to the project in focus.

http://insitenetworks.com/5seasons/

when it opens, you’ll see my menu and how each button has a rollover. All the rollover effects are contained in “_root.nav1.underz” mc and I’d love to detect the mouse when it’s a few pixels above the LOGIN button and a few pixels below the CONTACT US button to goToAndStop frame 1 of that Movie Clip “underz”. and not just above the text itself, but a rectangle shape that covered most off that inner area there… .I built an “invisible moat” to do the trick, but I know there’s got to be an Action to detect and tell.

I found this and thought it looked like it’s on the right track, but as I’m not affluent in AS I’m stuck for a solution. . .

this was placed on an actual rectangle MC. but not sure if it’s the best way to do it.

I was thinking like: if mouse is between x and y (or within a defined rectangle area) then do nothing (null?), but if mouse leaves that area then goToAndStop frame 1… . … sounds easy enough. … but is it ? I’m looking for a clean solution that won’t give it away like the moat does (changing the cursor to the hand, insinuating a clickable region)… . .

thx and looking forward to hearing from someone !

miniPhat… … . .

onClipEvent (mouseMove) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
trace(“Relative Mouse Position: (”+_xmouse+", “+_ymouse+”)");
}
}