I’m tossing an idea around in my mind, where if I were to remove the Main Document Class from the stage and keep running my code, I would be able to test and see if it’s the code or the rendering that is causing slowdowns.
My question is if there is still some sort of rendering involved even when the stage is blank, or anything that might mess with the results? Do offscreen object only take up processing power when they are on the stage? (unless, of course, they have custom ENTER_FRAME listeners with more code, but then that has nothing to do with actual rendering) I know that they will still take up memory, but I’m asking about processing power.
Does updating properties such as x, y, scale, and alpha on offscreen objects cause any overhead other than the basic cost of updating getter/setters?
I could do a bit of experimentation on my own and get the same results, but if I ask here, someone else has likely tried the same thing, and instead of getting “Yes, it works” or “No, it does not work” by running results by myself, I can get much better answers such as “Yes, but…” or “No, that is because…”