dispatchEvent() question

Hey folks I was wondering if someone can tell me my this code doesn’t work. It compiles with no errors, just the dispatchEvent call never fires :frowning:

 
package {
 import flash.display.Sprite;
 import flash.events.MouseEvent;
 import flash.events.Event;
 import flash.events.EventDispatcher;
 
 [SWF(width="800", height="600", backgroundColor="#FDFDFD", framerate="30")]
 
public class TestEvents extends Sprite
 {
  private var sp1:Sprite
  private var sp2:Sprite
  private var sp3:Sprite
 
  private var mce:Event  //MyCustomEvent
 
  public function TestEvents()
  {
 
   mce=new Event("customEvent",true)
 
   sp1=new Sprite()
   sp1.graphics.beginFill(0xFF0000)
   sp1.graphics.drawRect(0, 0, 100, 100) 
   sp1.graphics.endFill()
   sp1.x=150
   sp1.y=150
   sp1.name="sp1"
   addChild(sp1)
 
   sp2=new Sprite()
   sp2.graphics.beginFill(0x0000FF)
   sp2.graphics.drawRect(0, 0, 100, 100) 
   sp2.graphics.endFill()
   sp2.x=350
   sp2.y=250
   sp2.name="sp2"
   addChild(sp2) 
 
   sp3=new Sprite()
   sp3.graphics.beginFill(0x888888)
   sp3.graphics.drawRect(0, 0, 50, 20) 
   sp3.graphics.endFill()
   sp3.x=50
   sp3.y=50
   sp3.name="sp3"
   addChild(sp3)
 
   addEventListener("customEvent", handleEvent) // this hears customEvent
   sp1.addEventListener("customEvent", notifyMe) //these never hear customEvent?
   sp2.addEventListener("customEvent", notifyMe)   
   sp3.addEventListener(MouseEvent.CLICK, notifyOthers)
 
  }
 
  private function handleEvent(event:Event):void {
     trace(event.type); // "customEvent"
  }  
 
  private function notifyOthers(event:MouseEvent):void {
     trace("notifyOthers")
     dispatchEvent(mce)
  }
 
  private function notifyMe(event:Event):void {
     trace("notifyMe: "+event.target.name)
  }
 
 }
}