(see this thread first.)
I’ve tried using a LoadVariable command to load the names of picture files from a .txt file.
They are supposed to be loaded into an Array.
When I test the movie, it will trace the array to the output panel, and show me the filenames correctly. BUT, when I go to load the picture (using LoadMovie), in the output panel it says:
***Error opening URL "***[file:///C|/Inetpub/flash/images/***](file:///C|/Inetpub/flash/images/)***"
It shows up like it’s not seeing a filename to load.
Why is this? What can I do to fix it?
:puzzle: :h: :puzzle:
Thanks!
system
June 16, 2004, 3:33pm
2
I still need help with this issue.
Has anyone else had this problem?
Any help would be appreciated!
Thanks!
system
June 16, 2004, 3:40pm
3
Do you do something like:
myPlaceHolder.loadMovie(MyArray[0]);
for instance?
system
June 16, 2004, 4:02pm
4
Yes!
Actually, I just got it to work using the following:
Frame 1:
lv = new LoadVars();
lv.load("arrayText.txt");
lv.onLoad = function(ok){
if(ok){
trace(this.MyArray.split(","));
arrayText = this.MyArray.split(",");
}
else {
trace("An error occured while loading the data!");
}
}
Frame 5:
stop();
this.pathToPics = "C:/Alex/flash/experiments/images/";
_root.photo.loadMovie(this.pathToPics+MyArray[0]);
I think it had to do with using
_root.photo.loadMovie(...);
instead of
loadMovie(this.pathToPics+this.MyArray[0], _root.photo);
Although, I don’t see how it’s any different. :puzzle:
Oh well. At least it works. :thumb:
Thanks for the help!