Dynamic blur?

Hello again everyone.

I’ve been trying and trying to figure this out, but I’m afraid it’s beyond me (for the moment).

I found this wonderful tutorial on the net that adds a movie clip randomly on the stage a set number of times and on a set number of layers. As you move the mouse, the items move with it, giving you this illusion of 3D space. It’s simply the most impressive looking trick I’ve seen on flash to this day.

//define number of layer.
var layer = 10;
//number of items in a layer
var items = 200;
//create the bg that holds the layers
this.createEmptyMovieClip("bgHolder", this.getNextHighestDepth());
//this function will update the layers current position
function updateMovies() {
    //easingStrenth
    d = 10;
    this.x = _root._xmouse;
    this.y = _root._ymouse;
    //get the linear relation fo x.
    var coef = (Stage.width-this._width)/Stage.width;
    //update x with easing.
    this._x -= (this._x-coef*this.x)/d;
    //get the linear relation fo y.
    coef = (Stage.height-this._height)/Stage.height;
    //update y with easing.
    this._y -= (this._y-coef*this.y)/d;
}
//init function for the layers
function init() {
    for (i=0; i<layer; i++) {
        //create a layer
        temp = this.bgHolder.createEmptyMovieClip("bg"+i, this.bgHolder.getNextHighestDepth());
        depth = temp.getNextHighestDepth();
        //create a virtual bag for the layer to define it height and width.
        virtual_mc = temp.attachMovie("virtual", "virtual"+depth, depth, {_visible:false, _width:(i+2)*Stage.width, _height:(i+2)*Stage.height});
        //put the items into the layer
        for (j=0; j<items; j++) {
            depth = temp.getNextHighestDepth();
            //attach an item
            temp1 = temp.attachMovie("float1", "float1"+depth, depth);
            //position it randomly in the current layer
            temp1._x = Math.random()*(i+2)*Stage.width;
            temp1._y = Math.random()*(i+2)*Stage.height;
            //scale it randomly
            rand = Math.random();
            temp1._xscale *= .5+rand;
            temp1._yscale *= .5+rand;
            //put is opacity randomly
            temp1._alpha = random(80)+20;
        }
        //each layer share the same updating function.
        temp.onEnterFrame = this.updateMovies;
    }
}
init();

However, I’d like to add a blurred effect to the items as well. Well, I’m not sure if blur would help accomplish the look I’m going for. Essentially I’d like to have the stars string out like your going to light speed travel when you move the mouse across the screen.

Anyway, I would appreciate any help that is given.