Dynamic image scrolling gallery

With the help of Scotty and several of the tutorials here in these forums I have a dynamic scroller. The only problem is that I cannot figure out how to have one of the images appear on stage as an initial placeholder. Currently it is blank. The following is the code:

this.pathToPics = “image1folder/”;
this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”];
this.fadeSpeed = 20;
MovieClip.prototype.changePhoto = function(d) {
this.pIndex = d;
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
var p = this.photo;
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
// trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// code for the menu
xcenter = 185;
speed = 1/20;
wijd = menu._width/2+19;
menu.setMask(mask);
menu.onEnterFrame = function() {
if (mask.hitTest(this._root._xmouse, this._root._ymouse)) {
var distance = this._parent._xmouse-xcenter;
this._x += (distance*speed);
if (this._x>0) {
this._x = -wijd;
}
if (this._x<-wijd) {
this._x = 0;
}
}
};

Any help or direction would be greatly appreciated. Scotty are you out there?

Gazzer