I’m creating a sprite dynamically and want to rotate it (using rotationY[3D]) around the center of the object.
I know you cant change the registration point of an object dynamically so is this even possible? Maybe using Matrix3D?
I’m creating a sprite dynamically and want to rotate it (using rotationY[3D]) around the center of the object.
I know you cant change the registration point of an object dynamically so is this even possible? Maybe using Matrix3D?
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