aight…
so i’ve got this gallery and all’s well…
what i want is for the previous image to stay visible until the next image is loaded… what i’m doing is loading each image into a progressively higher level than the previous one…
like this:
on the “next” button:
on(release){_root.pageturn.gotoAndPlay(2);
++i;
++n;
if(i>commercial){
i=1;
gotoAndPlay("commercial1");
}else{
gotoAndPlay("commercial1");
}}
and then in frame “commercial1”:
_root.empty2.createEmptyMovieClip("loader"+[n],n);
loadMovie("commercial/commercial"+*+".jpg",_root.empty2["loader"+n]);
the “i” controls which image is loaded (and “commercial” in i>commercial is a variable loaded from a text document, so it loops at the end of each set of images) and the “n” controls what level it loads on.
all works cool, except…
PROBLEM:
when i hit a button, instead of the previous image just staying there until the next one finishes loading, it flash first… just a little pop of white…
i’m not sure what’s causing it and it’s very visually disruptive… anyone got any ideas?
thanks,
puck