Dynamic Text Not Updating

hi,

I’ve created a flash banner which loads 3 images. Each image is loaded using a Loader object. Each Loader object has an event listener which points to the same function. In this function I compute the loaded/total bytes, then I update a dynamic TextField.

The problem is that the TextField doesn’t change its text only when all the images are loaded, which means at 100%. I used a trace for percent and it works fine. From what I’ve read until now, it seems that this can be caused by a lock-up of the UI?

Any hint or ideea is appreciated,
Thanks.

The function:

function updatePreloader(e:ProgressEvent):void {
    if (LoaderInfo(e.target).loader == imageLoaders[0]) {
        loadedBytes1 = e.bytesLoaded;
        totalBytes1 = e.bytesTotal;
    }
    if (LoaderInfo(e.target).loader == imageLoaders[1]) {
        loadedBytes2 = e.bytesLoaded;
        totalBytes2 = e.bytesTotal;
    }        
    if (LoaderInfo(e.target).loader == imageLoaders[2]) {
        loadedBytes3 = e.bytesLoaded;        
        totalBytes3 = e.bytesTotal;
    }        
        
    loadedBytes = loadedBytes1 + loadedBytes2 + loadedBytes3;
    totalBytes = totalBytes1 + totalBytes2 + totalBytes3;
    percent = loadedBytes/totalBytes*100;
    
    if (!isNaN(percent))
        pContainer.preloader.percent.text = int(percent)+"%";    
    
}

The Loaders:

    for (var i:int=0; i<3; i++) {
        imageLoaders* =  new Loader();
        imageLoaders*.load(new URLRequest(pathBase+_XML.image*.@image_path));            
        imageContainer["image"+(i+1)].addChild(imageLoaders*);
        imageLoaders*.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);

        thumbLoaders* = new Loader();
        thumbLoaders*.load(new URLRequest(pathBase+_XML.image*.@thumb_path));
        thumbContainer["thumb"+(i+1)].addChild(thumbLoaders*);
        
        var caption:String = new String();
        CAPTIONS* = _XML.image*.@caption;
        
        var link:String = new String();
        LINKS* = escape(_XML.image*.@link);
    }